![]() ![]() ![]() Thus, Prodeus includes an integrated level editor from day one. The developers have stated that community engagement was considered a core principle of the game from the beginning. The launch trailer and later gameplay demos were created with a pre- alpha version of the game showcasing a typical level. Later, the two recruited Andrew Hulshult for the soundtrack and Josh "Dragonfly" O'Sullivan from the Doom modding community to work on level design. Around that time, Mojica reconnected with Voeller and decided to leave his job at Starbreeze Studios to join the project. By 2017, Voeller had decided to leave the industry to pursue an idea for a retro first-person shooter (that would become Prodeus). Development ĭevelopers Mike Voeller and Jason Mojica met while working together at Raven Software on Singularity. The only goal is to destroy Prodeus and anything that gets in the way. The player assumes control of a corrupted agent of Prodeus, the mysterious creator of the player and the game world. The game also has the option to dynamically convert enemy and item models to sprites, further simulating a retro experience. Though the game may be played entirely with modern visuals, the game allows the player to apply shaders that give the game a pixelated look, simulating resolutions down to 360p or even 216p. ![]() Prodeus employs a modern game engine to extend the experience of classic shooters with visuals such as dynamic lighting and particle effects, interactive levels, a gore system, and a dynamic soundtrack. To help the player find their way, and to aid in discovering secrets, the game features an automap similar in function to those featured in games such as Doom, Duke Nukem 3D, and Metroid Prime. The player must explore complex levels, sometimes searching out keys to progress, while engaging enemies in fast-paced combat using a variety of weapons. The developers describe Prodeus as "the first-person shooter of old, re-imagined using modern rendering techniques." The gameplay resembles that of classic 1990s first-person shooters such as Doom and Quake. ![]() The full game was released on macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S in September 2022. An early access version was released on November 9, 2020. The game was crowdfunded by a successful Kickstarter campaign in April 2019. And the dashboard unfucker has worked beautifully enough for me to where I genuinely couldn’t tell if they had ended the experiment or not.Prodeus is an indie first-person shooter video game developed by Bounding Box Software and published by Humble Games. The authors of XKit Rewritten said during the experiments that at the time, since this was an “experiment” they weren’t going to implement anything to revert to the old UI (although who knows if they’ll do it now). You will need you have Tampermonkey installed on your browser of choice, and once that’s done, just go to the github link above, and peruse the readme to install. For everyone who has been blissfully using the old UI up until now, welcome to hell :)ĭo you not like hell? Do you want to leave and crawl back up into the sunlight of the old UI? Well, have I got a link for you! A beautiful tumblr user has gone and fixed things beautifully for you already: Oh look, it seems everyone has been opted into the unfortunate “experiment” now. ![]()
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